• SS01

    Outlast and The Man With The Scissors: Part 2

    by  • April 17, 2014 • 0 Comments

    The first part of my griping is here! Then again, you could always go read about the ethics of undead sorcerors instead. Whatever tickles you. You can make games that are scary without putting in enemies that instantly kill you, but I don’t think Outlast was one of them. The ‘Chase’ genre of horror...

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    Outlast and The Man With The Scissors: Part 1

    by  • April 15, 2014 • 0 Comments

    I was scared to death of Outlast when I played it back at PAX East last year, but due to a bunch of scheduling conflicts and my continued reviewing duties with the site, I didn’t actually get around to playing it until just last weekend. The opening areas were just as frightening as I...

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    Character Driven

    by  • April 10, 2014 • 0 Comments


    Why am I mixing up Spider Man and Mary Jane, teenage movies from the nineties, and bananas? I have no idea. I think I may have been getting my priorities mixed up with my writing lately. For whatever reason, a lot of the ideas I’ve been getting for my stories have involved characters and...

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    High Rider

    by  • April 8, 2014 • 0 Comments


    I played through a preview of a game called The Last Tinker: City of Colors a couple of days ago. It was a simple, but beautiful game that I’m really excited to play once the full version drops. It did something interesting with the platforming, though, that I haven’t seen before. Instead of having...

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    Ground Demos Part 2

    by  • April 3, 2014 • 0 Comments


    Check this out to get up-to-date on this enraged tirade. Also, I can pretty much guarantee that I’m going to regret the title of this week’s Micro Story before long. Also, no new story yet this month as it needs a criminal amount of editing, and rushing it last time resulted in The Proud...

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    Ground Demos Part 1

    by  • April 1, 2014 • 0 Comments


    There was some talk a while back about demos not directly leading to sales for games. I don’t remember many of the details, but whoever wrote it seemed to say that demos were a waste of time because only a few people who played the demos actually bought the game. I kind of held...

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