• hqdefault

    Vacation Time!

    by  • June 28, 2016 • 0 Comments

    Well, not really. But kinda. Given that Summer is my busiest period for my day job, I’ve had to prune back on all of the writing stuff I do during the rest of the year. I just don’t have much time to write for the next two months, so I’m going to take a...

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    The I In Team

    by  • June 21, 2016 • 0 Comments

    Despite the fact that I’m still kind of clumsy and terrible at them, I really like the super hard boss battles from Final Fantasy XIV. Tangling with creatures like Titan and Nidhogg was a real treat, and as frustrated as I got while trying to beat them, it felt great to finally finish them...

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    Title Bout

    by  • June 14, 2016 • 0 Comments


    I’m still goofing up titles, launching my articles with these gargantuan, rambling things filed with every piece of information I can think of. I am trying to stop, but it’s hard. I know I’ve babbled about this before, but I haven’t fixed the problem yet, so here we are again. I’m discovering that some...

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    Truly Shocking

    by  • June 7, 2016 • 0 Comments


    This may come as a surprise to some people, but the person who’s writing your game news doesn’t know everything about every single game, ever. Shocking, I know. This is a personal gripe of mine, but I see it often in comments on game coverage (which I know I shouldn’t be reading, but…). Someone...

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    A Wondrous Walk

    by  • May 31, 2016 • 0 Comments


    I am always mystified when someone refers to their game as a ‘Walking Simulator’. I see it quite often in the press releases I get. Developers will call their own games a ‘Walking Simulator’, even though the whole term seems to have come about to make fun of a certain style of game. It’s...

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    Wide Spooky Places

    by  • May 24, 2016 • 0 Comments


    The last boss of Fatal Frame 3 was an odd moment for me. It’s the first time the final boss in that series didn’t kill the player on contact. It’s capable of killing the player in one hit, but only during very specific moments during the fight. This made the fight feel a lot...

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