• 24-21

    Beautiful Code

    by  • May 12, 2015 • 0 Comments

    I heard some talk about code being art a while ago and instantly took to the idea. Yes, code is a lot of letters, numbers, and symbols, but so is pretty much every form of art ever conceived. It’s up to the receiver to see the beauty and meaning inside all of those words,...

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    hoc1

    Do Reviews Matter?

    by  • May 5, 2015 • 0 Comments

    I know I’ve written about this a lot, but I’m really starting to feel down from writing a bunch of bad reviews for games lately. I’ve just come into this weird glut of games I didn’t like, and I don’t enjoy having to write mean things about them. I mean, I try to come...

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    Back in the Saddle

    by  • April 28, 2015 • 0 Comments

    b7c

    I don’t know how or why, but editing has become a bit more fun again. I think I’m starting to feel some excitement for the novel rather than just seeing a pile of mistakes and continuity errors I need to fix. There’s still a ton of problems, but I’m enjoying it a lot more...

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    Unfair Play

    by  • April 21, 2015 • 0 Comments

    knock-knock_09

    There is a horror game that I like that have nothing but contempt for the player: Knock Knock. It’s quite hard, and in ways that really don’t concern themselves over whether they’re fair or not. It can cost the player just as much as White Night does if they fail, too. So, why do...

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    Don’t Hurt Me Plenty

    by  • April 14, 2015 • 0 Comments

    you died 610

    I’ve put a lot of thought into why difficulty in some games drives me crazier than others. It’s something I’ve largely been navigating by feel, which was definitely tainted by the brutal games I played as a kid. Thinking about challenge in regards to horror games specifically helped get me on track as to...

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    ‘Tis a Sad Thing

    by  • April 7, 2015 • 0 Comments

    2644400-nvfbj9x

    I’m wondering if part of my problem with White Night‘s difficulty is the fact that it’s a horror game. I enjoy hard games, and hard horror games, but there’s something about the constant dumb deaths in White Night that throw the pacing all out of whack. Death in a horror game does need to...

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