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    Honest Journalism for Honest Folks

    by  • August 26, 2014 • 0 Comments

    A lot of people seem really worried about journalistic integrity in video games coverage lately. I’ve worried about it at times, too, if only because it feel so easy to slip up for the dozens of reasons that I pointed out in that article. It’s a slippery thing, since success, and more importantly, actually...

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    Emotional Disconnect Part 3

    by  • August 19, 2014 • 0 Comments

    Here’s Part 1 and Part 2 to get you caught up on my rambling. After all that, I still don’t think graphics are the most important part of emotional moments in video games. As I said, I love these characters and still get the chills from these moments. It’s something within those moments of...

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    Emotional Disconnect Part 2

    by  • August 12, 2014 • 0 Comments

    two-shoes

    Here’s Part 1. Most fictional mediums rely on the person receiving them to suspend their disbelief in order to enjoy it. For a little while, you agree to ignore the rest of the world and its rules so you can enjoy the fake world you’ve chosen to inhabit. Mind you, anything that happens in...

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    Shifting Realities

    by  • August 5, 2014 • 0 Comments

    Stairstonowhere

    Here we are, a couple of months down the road and 130000 words later. The magic is back in my writing, guys, and it’s all thanks to a new work ethic and some life restructuring. So, where is the horror novel, tentatively titled Medicine Cabinet, at? To give you an idea on what’s going...

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    Emotional Disconnect

    by  • July 29, 2014 • 2 Comments

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    I’ve been replaying Final Fantasy VI lately, and while I’m enjoying myself, one thing I’m having a hard time with is the emotional scenes. It’s not that the game’s badly written, either. The storyline is quite good, and written with a subtle hand and interesting plot. What I’m actually having trouble with is being...

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    Paytesters

    by  • July 22, 2014 • 0 Comments

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    Early Access has been an interesting new development for video games. Developers are now releasing games before they’re completed, selling them while they’re still in a buggy, but often still playable, state. Games like Assault Android Cactus, The Forest, and Broforce weren’t actually all the way done when I played them, and the developers...

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