• Rejected

    Feeling Rejected

    by  • February 24, 2015 • 0 Comments

    I’ve been hearing the phrase “Don’t self reject.” a lot with the writers I follow on Twitter lately. It’s pretty great timing for this to come up, too, as I’ve been having some trouble with some of my older stories, and I’ve been mulling over whether I should retire them altogether. I mean, after...

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    Slow Progress

    by  • February 17, 2015 • 0 Comments

    There are a few things that have made writing a whole lot easier for me, and the biggest one was scheduling a set amount to get done every day. I expect two single-spaced pages of fiction every single day on top of whatever else I have to do. I used to just expect four...

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    Thematic Thinking

    by  • February 10, 2015 • 0 Comments


    It might seem like I haven’t been doing anything but talking about and playing games lately, but I’ve been working hard on a couple of story ideas as well. Old men bending time and space, killer cleaning robots, and technology as religion have been on my mind as I’ve been editing the short stories...

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    Game of the Year 2014 – Enola

    by  • February 3, 2015 • 0 Comments


    Enola‘s storyline takes an unflinching look at sexual violence, striking the player with its brutality. You cannot come to this game lightly, even though much of what it shows is only symbolic. Through sound and implication, the game is a stark look at a reality many of us ignore from a position of privilege...

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    Must Plays of 2014 – LISA

    by  • January 27, 2015 • 0 Comments


    LISA is a game of painful decisions. I’m not talking about the typical video game decision making either, where the morality is so painfully obvious it may as well be choosing between killing puppies or not killing puppies. That kind of black and white, good and evil decision-making has no place in the world...

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    Must Plays of 2014 – Shovel Knight

    by  • January 20, 2015 • 0 Comments

    Shovel Knight

    Many games have trouble reaching that sweet spot of perfection in what they do. Sometimes they’re too hard or too easy. Sometimes they feel too short, but at others they run on too long, cluttered by half-baked ideas that only pad the game. Sometimes there’s not enough music, or the music which is there...

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