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    Wide Spooky Places

    by  • May 24, 2016 • 0 Comments

    The last boss of Fatal Frame 3 was an odd moment for me. It’s the first time the final boss in that series didn’t kill the player on contact. It’s capable of killing the player in one hit, but only during very specific moments during the fight. This made the fight feel a lot...

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    Hidden Beauty

    by  • May 17, 2016 • 0 Comments

    I feel like I owe Uncharted 4‘s artists and designers an apology. Here goes. I’m sorry. I know you probably spent days and weeks working on the backgrounds to some of these places I’ve been leaping through. I have no idea how much time you spent working on these gorgeous backdrops and stunning vistas....

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    Crawling Creepy

    by  • May 10, 2016 • 0 Comments

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    I cam across what might have been my most frightening moment in all of Fatal Frame while playing Fatal Frame 3: The Tormented the other day. If you’ve played it, you probably have a pretty good idea what it is, too. Think back to a tight little area you have to wander through about...

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    Con Exhaustion

    by  • May 3, 2016 • 0 Comments

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    Conventions are exhausting. I wish this sentence would lead into some sort of advice for how to handle them, but I’ve got nothing. They’re just tiring and there’s no way around it. As a game journalist, you’d think it would get easier. I get to play whatever I want and pretty much skip all...

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    Fearful Tweaks

    by  • April 26, 2016 • 0 Comments

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    Been on a Fatal Frame kick lately. I finished 2 and have moved onto Fatal Frame 3: The Tormented, and I’ve really been impressed at seeing how they can figure out new ways to scare me. I play a lot of horror games, and after years of seeing how developers want to scare me,...

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    Get to the Good Stuff

    by  • April 19, 2016 • 0 Comments

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    A trailer can be huge for a game that’s trying to get attention. For me, when I look at a game, the first thing I’ll do is watch the trailer. Even when I get a long-winded press release, I’ll decide whether I want to read a wall of text by watching the trailer. Next...

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