• Work On Your Presentation

    by  • May 16, 2013 • 0 Comments

    I am extremely impressionable. Watching Ghost play in Quebec City last week was amazing. If you’re into metal music at all then they’re really worth checking out. The fact that the singer has a nice voice and doesn’t sound like someone trying to scream his vocal cords to shreds was a real plus, too....

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    The Real World

    by  • May 14, 2013 • 0 Comments

    I’ve been thinking about open world games again thanks to Deadly Premontion: The Director’s Cut. My favorite part of that game is still all of the people moving around the city while on their own timetables. There’s something about being inconvenienced by the in-game characters in a specific way that makes these strange people...

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    Terrifying Leap

    by  • May 9, 2013 • 0 Comments

    Vampires aren’t the only monsters getting in touch with their sensitive sides. I was really enjoying Cry of Fear, the free Half Life horror mod. It’s an excellent horror shooter for the first couple of hours, and while it does lose some of its scariness when you get better guns it still managed to...

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    The Power of Average

    by  • May 2, 2013 • 0 Comments

    I thought I had some decent answers to my reviewing problem when I wrote the article the other day, but there was a big snag in it: What constitutes an average game? I’m so used to spending all of my time saying that I love or hate the games I play that it’s rare...

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    Playing the Numbers

    by  • April 30, 2013 • 0 Comments

    If you think you see an unusually high number of eights, nines, and tens in game reviews, you’re starting to stumble upon one of the weirder problems that reviews have. Really, this can apply to a lot of stuff that gets looked over by another human being, but game reviewers seem to be having...

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    The Negotiator: Part 2

    by  • April 25, 2013 • 0 Comments

    Speaking of Triple A development… So, we’ve established that only the big boys of gaming can be in an equal position to get what they want out of negotiations with a publisher. Jaffe’s solution to that seems to be to make yourself into one of the big boys of gaming (Or find other ways...

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