• 20160412_223730

    Fearful Tweaks

    by  • April 26, 2016 • 0 Comments

    Been on a Fatal Frame kick lately. I finished 2 and have moved onto Fatal Frame 3: The Tormented, and I’ve really been impressed at seeing how they can figure out new ways to scare me. I play a lot of horror games, and after years of seeing how developers want to scare me,...

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    Get to the Good Stuff

    by  • April 19, 2016 • 0 Comments

    A trailer can be huge for a game that’s trying to get attention. For me, when I look at a game, the first thing I’ll do is watch the trailer. Even when I get a long-winded press release, I’ll decide whether I want to read a wall of text by watching the trailer. Next...

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    A Good Screenshot is Divine

    by  • April 12, 2016 • 0 Comments

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    I’ve been mulling over what sort of things draw me to look at a given game lately, and after doing an interview with the Square Enix Collective (a very cool thing for indies looking to build up a community that devs should definitely check out), I have a piece of advice. A lot of...

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    So What?

    by  • April 5, 2016 • 0 Comments

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    I love release dates. They make for such easy news. ‘Such and such’ game is out on this date! Finished in a few minutes. The only drag is that, unless you know the game, a release date isn’t really news, is it? The fact of a game coming out isn’t exactly the most exciting...

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    Timely

    by  • March 22, 2016 • 0 Comments

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    Something else I’m a little new to in the game journalism world is timeliness. I’m used to being able to post games news at my own pace, really only having to pay attention to release dates to make sure my articles get out on time. News is a different animal, requiring that you kind...

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